BUG UPDATE
Velocity ball » Devlog
A bug was already discovered after uploading. I forget to change the wallclip
variable from true
to false
.
If you have downloaded the vel-ball.zip file, the bug is in vars.js:
//----Initialize important variables---- var player = { x:-435, y:-285, xv:0, yv:0, } var start = [ { tile:[0,0], x:1.5, y:1.5, }, { tile:[0,0], x:1.5, y:1.5 } ] var sounds = {} var images = {} var ctx = null; var canvas = null; const soundnames = ["death","intro","music","menumusic","tada","chimes","chord","bounce"]; const loopedsoundnames = ["music","menumusic"]; const imagenames = ["menubg/svg/900/600","logo/png/50/50","portal0/svg/400/400","portal1/svg/400/400","settings/svg/100/100","checkpoint0/svg/100/100","checkpoint1/svg/100/100"] var gamestate = 0; var mainloop = null; var framerate = 60; var mouse = { x:0, y:0, down:false } var keypress = { up:false, left:false, right:false, down:false } var level = -1; var playercolor = 0; var pause = false; var build = { type:"prealpha", build:0.54 } var inter = false; var finishedcheckpoint = { tile:[null,null], x:null, y:null } var musicon = true; var deaths = 0; var newgame = false; var hascheckpoints = false; var wallclip = true; <-- THIS IS THE BUG
Velocity ball
Status | Prototype |
Author | What-ever-this-is |
More posts
- Level and musicAug 03, 2021
- SettingsJul 04, 2021
- Water and checkpoint system addedJun 26, 2021
- Bouncepad and menubarJun 25, 2021
- Gravity and collisions added.Jun 24, 2021
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